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UK, USA
Film director, digital media artist, futurist and storyteller combining her talents in creative and dynamic keynotes
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About Karen
Keynote
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Karen Palmer is an artist whose work has received international acknowledgment through exhibition at prestigious Festivals, Museums, and Galleries. Ranging from the iconic V&A Museum in London to the Sheffield International Documentary Festival.
Her recent project SYNCSELF 2 recreates the process of transcending fear was showcased at the iconic V&A Museum. This interactive parkour experience is controlled by the user’s mental focus, monitored by EEG biosensors, technology developed by Brunel University London.
In order to further inspire people, Karen Palmer gives sought-after keynotes. She talks for example about her concept of creating a sense of mindfulness and “being in the moment” to simulate a physiological and spiritual journey through storytelling and technology. Neurogaming and women in technology are other matters of the heart to her. Karen wants to empower people to foster their creativity and mental focus.
Karen Palmer talks on the topics of new forms of immersive media encompassing Neurogaming, artificial intelligence, and virtual reality. She works within all these disciplines combining Film, Wearable Technology, Gaming, and Neuroscience. At the Sheffield International Documentary Festival 2015 she was a Panel Speaker on Neuroscience in Gaming.
Karen’s original emotionally responsive film, RIOT, which uses facial recognition and A.I. technology to navigate the viewer through a dangerous riot. If the viewer is confronted by a riot cop, and they respond with fear, the film goes in one direction and if the viewer responds with anger and it goes in another. RIOT makes the viewer aware of their subconscious behaviour and enables them to consciously build new neurological pathways in their brain. The RIOT prototype was honoured as part of the Digital Dozen Break Throughs in Storytelling 2016, Columbia DSL acknowledged the most innovative approaches to Narrative in the world in the industries of art, entertainment, journalism, and marketing.
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