The Future of Media and Storytelling: What Broadcasters, Brands and Educators Need Next
With streaming saturation, TikTok attention spans and AI-generated everything, how can you still matter? Drawing on work with major broadcasters, XR studios and universities, I map the next decade of media and storytelling and what it means for your organisation. Expect a frank look at where AI helps and where it harms, and a set of strategic bets you can make now to stay relevant to the next generation.
Experience Led Transformation: Using Immersive Thinking to Change Organisations from the Inside
Strategy decks rarely change behaviour; experiences do. This keynote shows how to treat transformation itself as an immersive narrative, from how you announce change to how you prototype new behaviours and how you ritualise wins and losses. Leaders leave with a practical framework for turning abstract transformation programmes into journeys people can feel, navigate and co-author.
Kids, Games and the Next Generation of Citizens and Consumers
Your future employees and customers are growing up inside games, LARPs, TikTok and AI companions. This talk uses my work designing immersive experiences and card games for children to decode how the next generation thinks about identity, power, fairness and play, and what that means for brands, education, civic institutions and employers. It’s a reality check and a roadmap rolled into one.
Immersive Cities: Story Driven Place Making for Tourism, Education and Civic Life
Cities that win in the next decade will be the ones that tell better stories about history, diversity, climate and the future. I share methods from my global transmedia and LARP work to show how local authorities, cultural institutions, universities and brands can collaborate on living storyworlds that attract visitors, educate citizens and strengthen community identity.
The Human Interface: Designing Emotionally Intelligent AI Products and Services
AI products fail not because the tech doesn’t work but because humans don’t trust them. Drawing on my work in immersive design, behavioural psychology and AI-driven storytelling, this keynote explores how to build AI interfaces that feel supportive, intuitive and humane rather than cold and extractive. Audiences gain a practical playbook for designing emotionally intelligent systems across healthcare, finance, education, HR and customer service.
Story, Space and Systems: The New Triad of Organisational Transformation
Most transformation programmes collapse because they ignore one thing: humans don’t change through emails and slide decks, they change through story, space and systems. This keynote reframes organisational transformation as a multisensory journey employees must experience, not just process. Leaders learn how to orchestrate space (physical or virtual), story (narrative arcs of change) and systems (incentives, rituals, artefacts) into a coherent transformation engine.
The New Rituals of Work: How Immersive Practice Can Rebuild Culture, Trust and Team Connection
Hybrid work has shattered the social fabric of organisations. Rituals, not rules, rebuild belonging. Drawing on immersive theatre, cultural anthropology and my own leadership workshops, this keynote introduces the Ritual Design toolkit: how to create new forms of shared practice, team bonding, decision-making and conflict resolution that feel modern, inclusive and meaningful. Ideal for leadership retreats and culture rebuilds.
Designing the Post Content Organisation: Why Attention Is Dead and Experience Is the New Currency
The era of more content is over; consumers don’t want content, they want experiences they can feel. This talk shows how organisations across sectors can shift from content-driven strategies to experience-driven ecosystems. Using case studies from entertainment, retail, sports, luxury and social impact, I map the new logic of value and how to compete when attention is scarce but immersive experiences are abundant.
Ethics by Design: How to Build Responsible AI, XR and Immersive Systems at Scale
As AI and immersive technologies accelerate, ethical risks multiply — bias, manipulation, cultural erasure, accessibility failures, consent issues and more. This keynote provides a grounded, design-first approach to responsible innovation. Instead of abstract principles, I offer practical frameworks, checklists and real-world examples that teams can apply immediately to build technologies that are safe, inclusive and culturally sensitive.
Future Learning Ecosystems: How AI, XR and Immersive Storytelling Will Redefine Education and Skills
Education and training are being reinvented. This keynote explores how AI tutors, mixed-reality experiences, LARP-based learning, narrative simulations and personalised learning pathways will shape the next generation of universities, schools and corporate L&D. Audiences receive a strategic roadmap for designing learning ecosystems that are experiential, adaptive and emotionally resonant rather than outdated or transactional.
From Data to Meaning: How to Use Behavioural Insights, AI and Narrative Structure to Accelerate Decision Making
Executives are drowning in dashboards but starving for interpretation. This talk shows how narrative logic, behavioural insights and AI can work together to transform decision-making. Leaders learn how to turn complex data into story-driven strategic clarity, enabling faster alignment, sharper prioritisation and more emotionally compelling communication within teams.
The Future of Immersion: How AI, Story and Spatial Computing Are Colliding to Redefine Human Experience
Immersive experiences are evolving from spectacles to systems, powered by AI, spatial computing, narrative intelligence and behavioural design. In this keynote I decode the major convergences shaping the next decade of immersive experience: the rise of adaptive narrative, AI-driven characters, story-powered cities, personalised environments and the shift from content to context-aware worlds. Leaders receive a future map plus clear examples of how to operationalise these technologies today across events, workplaces, education, culture, retail and civic life.